Age of Empires: Definitive Edition is almost everything an Age of Empires fan could think they want. Unless they want the castles from Age of Kings.
An introduction: AoE:DE takes the original 1997 game, throws in its expansion Rise of Rome, cleans up the visuals, makes a few UI changes and sets it loose in 2018.
I haven’t played this game in years, so it’s been interesting sitting down with it well into the 21st century and finding how much of it still works, and how much of it doesn’t.
Game De Che Hung Manh
Age of Empires was a strategy game that mixed the frantic clicking of WarCraft with the technological advancement of Civilization, combining them into an RTS that was bigger, bolder and smarter than most of its late-90s competition.
At the time, it was a revelation. Two decades on, though, and you can maybe understand why we’re going so long between Age of Empires III and IV.
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AoE:DE isn’t a full-on remaster, like say Shadow of the Colossus. The entire game hasn’t been rebuilt from the ground up, so if this is your first time time encountering the series, you’ll find many things about a bit old-fashioned.
The AI still skitters around the map like a coked-up spider, for example. Combat lacks any real sense of tactical control. And a modern game wouldn’t have just copied (mostly) the same unit roster across such culturally diverse factions.
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Those are significant things! Deal-breakers, even. But then, this isn’t a game for the Age of Empires newcomer. This one’s for the fans, especially those who might have played the game to death in the 90s, moved on with their lives and now want to indulge in a little strategic nostalgia.
For them, the fact this collects everything in one package, cleans up the UI a bit, and runs nicely on modern PCs with modern resolutions, makes it a nice comfort play. It plays exactly as you remember it, all the tech trees are the same, the wololo is still there (albeit re-recorded, since there are new units vocals), this is Age of Empires, it just looks nicer.
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Well, in theory. Visuals are a subjective thing, I know, but I’m just not feeling the graphics overhaul here. The game’s speed and isometric viewpoint were perfectly suited to pixels, and the original’s designs look great even today. Swapping those out for cleaner units and buildings makes the whole game feel more sterile, and I wish instead of going for the obvious “hi-res” option they’d instead opted for a more loving restoration of AoE’s pixel art.
I’m also surprisingly not that into Age of Empire anymore. I loved this game growing up, loved Age of Kings even more, but going back today and playing it I’ve been put off by the amount of tedious micro-management it demands of you, and how erratic and simple-minded the AI behaves, particularly its harvesting and base attacks.
With everything that’s come since AoE in the realms of both RTS and strategy, from its own sequels to Total War, I just didn’t find much here to grab my attention for more than a few hours’ blissful nostalgia. AoE’s formula may have been revolutionary in 1997, but in 2018 its fundamentals are not.
Cốt truyện của Age of Darkness kể về cuộc chiến của con người trước sự xâm lăng của quỷ dữ. Người chơi sẽ đóng vai trò lãnh đạo loài người trong cuộc chiến chống lại sự bành trướng của thế lực quỷ. Mục tiêu chính của game tiêu diệt kẻ thù để bảo vệ nhà chính bằng cách khai thác tài nguyên vàng và gỗ, sử dụng nó để xây dựng quân đội đánh bại các cuộc tấn công của quỷ dữ.
Các chủng quân bao gồm lính bộ, lính cung và lính ngựa có sự tương khắc với nhau để đảm bảo tính cân bằng của game.
+ Lính bộ: Giá rẻ, damage trung bình, máu trung bình, range thấp, di chuyển chậm
+ Lính cung: Giá trung bình, damge thấp, máu thấp, range xa, di chuyển nhanh
+ Lính ngựa: Giá cao, damage lớn, máu nhiều, range trung bình, di chuyển rất nhanh
Các công trình bao gồm nhà chính, nhà lính bộ, nhà lính cung và nhà lính ngựa.
+ Nhà chính: là công trình quan trọng nhất và cần được bảo vệ để chiến thắng. Khi nâng cấp sẽ mở ra các lợi thế về mặt khai thác, lượng máu và xuất hiện siêu vũ khí tấn công tầm xa hoặc hồi máu.
+ Nhà lính: nơi sinh quân bộ
+ Nhà cung: nơi sinh quân cung
+ Nhà ngựa: nơi sinh quân ngựa
Các loại nhà quân đội sẽ được nâng cấp khi sinh ra đủ 1 lượng quân nhất định.
Game có 4 chế độ chơi: Single, Online, Multiplayer và Endless.
Chế độ chơi “Single” không chỉ đơn thuần là xây quân và phòng thủ, có tất cả 6 chiến dịch tương đương với 6 chương lớn của 1 câu chuyện dài về cuộc chiến này. Mỗi chương lại là 1 câu chuyện riêng: Khám phá vùng đất mới, Liên minh huyền thoại, Vùng đất chết, Xuyên qua màn bí ẩn ,… và gameplay cũng thay đổi liên tục theo diễn biến của câu chuyện.
Chế độ “Online” sẽ là đấu trường giữa 2 người chơi. Bạn có thể thách đấu cùng bạn bè thông qua mạng internet.
Chế độ “Multiplayer” sẽ là đấu trường giữa 2 người chơi. Bạn có thể thách đấu cùng bạn bè thông qua mạng wifi.
Chế độ “Endless” là nơi thử thách sức cầm cự của người chơi. Hãy cố gắng sống sót càng lâu càng tốt.
Các cách kiếm Kim Cương miễn phí:
- Chia sẻ Facebook sau khi thắng 1 level
- Mời bạn bè
Game De Che Aoe
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Easy Leveling in Single Player
Open the sp_yourcityname_homecity.xml file in the My DocumentsMy GamesAge of Empires 3Savegame (dont forget to make a back up first) folder, search for <level>.
You will see something like this <level>xx</level>, put in 99 for the xx, save the file, go into the game and play a skirmish. Now you are level 99 !
Contributed by: DarkManX4lf
Unlimited Unlock Points in Single player
Open the sp_yourcityname_homecity.xml file located in My DocumentsMy GamesAge of Empires 3Savegame (dont forget to make a backup of this file) find this line <skillpoints>.
The line should look like this <skillpoints>xx</skillpoints>, where x is the number of skillpoints you currently have. Change the xx to a high number such as 999, save the file and start Age of Empires 3. Go into a skirmish game, go to manage your city and you will now have 999 unlock points to unlock various things for your city.
Contributed by: DarkManX4lf
Access Hidden Units in Editor
There are several secret units that don't, at the moment of this writing, have a code to access them during games. Despite this, they can still be accessed in the editor through a simple process. First, place a unit on the map, then select the 'Replace Unit' command under 'Objects.' In the drop down menu, select Fluffy, Flying Purple Tapir, Learicorn, George Crushington, Lazerbear, or Monster Truck A and then click replace unit.
Contributed by: Hammerstein
Walkthroughs & FAQs
Type | Name | File Size |
---|---|---|
FAQ/Walkthrough | FAQ/Walkthrough by Mykas0 | 16K |
General FAQs | FAQ/Walkthrough by Yeasty | 20K |
General FAQs | FAQ/Walkthrough by Orgulo | 168K |
General FAQs | FAQ/Walkthrough by exeuntsl | 63K |
In-Depth FAQs | Civilization FAQ by cwt89 | 13K |
In-Depth FAQs | Scenario Editor Guide by andysss456 | 35K |
In-Depth FAQs | Skirmish Mode Guide by thepotatoman | 36K |